Wolfenstein 2 common sense media

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To solve this, we need to alter the game so we can move and change the game’s camera however we want, but how to do that? It’s not as if games in general offer options for that.

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For photography you need a camera, and games in general present you with one, but there’s a problem: you aren’t going to be able to move and handle the camera however you please: it’s likely tied to the main character, there’s all kinds of info on the screen (Head Up Display or ‘HUD’) and the lens characteristics used are likely very wide (meaning: high Field of View (FoV) and low focal length). Some call this activity game photography, and in a sense this is a bit like photography: composition, light, the things you have to deal with when taking photos in real life, are concepts you work with here as well. I have a weird hobby: I like to take screenshots in games.

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Setting up IGCS to write its camera data.Reverse engineering and what it is all about.Reverse-engineering C++ assembler games camera photo mode